The Effectiveness of Board Games as Learning Media in Increasing Student Engagement: a Literature Study

##plugins.themes.academic_pro.article.main##

Tsamara Ghinah Salsabilah Wijaya
Sri Wahyuni
Imam Mudakir
Bevo Wahono
Bevo Wahono
Iwan Wicaksono

Abstract

The use of game mechanics, game aesthetics, and game thinking can engage a person to be motivated to improve learning and solve problems. Students' motivation to learn when using games increases because in the game students feel happy and the learning that is carried out becomes cooperative. Game-based learning allows students to develop problem-solving skills, cooperate with peers and better communicate knowledge and learning outcomes. Students' understanding using games is considered easier to remember because learning is more fun. The results of this study found that there is a positive relationship between student engagement and the use of games in classroom learning. This positive relationship is seen in the use of games that increase students' emotional state such as excitement and motivation. This in turn improves student learning outcomes, as students become actively engaged in learning.

##plugins.themes.academic_pro.article.details##

Author Biography

Iwan Wicaksono, Universitas Jember

How to Cite
Wijaya, T., Wahyuni, S., Mudakir, I., Wahono, B., Wahono, B., & Wicaksono, I. (2024). The Effectiveness of Board Games as Learning Media in Increasing Student Engagement: a Literature Study. PAKAR Pendidikan, 21(2), 255-267. https://doi.org/10.24036/pakar.v21i2.447

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.