Peningkatan Motivasi Belajar melalui Media Pembelajaran Online (Quizizz) pada Mahasiswa Universitas Islam Negeri Raden Fatah Palembang
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Abstrak
Penciptaan pembelajaran yang efektif untuk meningkatkan motivasi belajar perlu dilakukan di berbagai jenjang pendidikan, diantaranya dengan menerapkan media pembelajaran online berbasis game, yaitu aplikasi Quizizz. Media pembelajaran yang menarik dibutuhkan untuk meningkatkan motivasi belajar karena faktanya tidak semua peserta didik atau mahasiswa memiliki motivasi intrinsik yang tinggi. Penelitian ini mendeskripsikan bagaimana meningkatkan motivasi belajar mahasiswa Fakultas Ilmu Tarbiyah dan Keguruan UIN Raden Fatah Palembang. Merupakan penelitian kualitatif dengan metode deskriptif dan mengumpulkan data dengan observasi, wawancara, dan dokumentasi. Subyek penelitian adalah mahasiswa FITK yang mengikuti mata kuliah Studi Keislaman, berjumlah 34 orang. Data dianalisis menggunakan teknik analisis Miles dan Huberman yang terdiri dari tiga Langkah, yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa dengan diterapkannya media pembelajaran online berbasis game Quizizz motivasi belajar mahasiswa cenderung meningkat yang ditandai dengan adanya keinginan untuk berhasil, terciptanya kebutuhan belajar, kesadaran akan cita-cita dan terwujudnya suasana belajar yang menyenangkan
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